Dungeons are missions in which players can obtain Gold, XP and Items. In accordance to each World, they scale in complexity and difficulty. For each player in a dungeon, the enemies stats will increase by 70%. The dungeons can have up to five difficulty levels: Normal, Hard, Challenge, MASTER and NIGHTMARE.
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Dungeon section in World 7. Each world has its own. |
Nightmare dungeons are the new difficulty added last December 2021 update and only Level 100 players can join. Nightmare difficulty has stronger mobs that can kill a player fast if careless. Mob's detection range is heavily increased and all nightmare dungeon has a time limit.
Nightmare Dungeons grant only Epic (Tier 4) and Legendary (Tier 5) loots with 97.5% chances to get a Tier 4 or 2.5% chances to get a Tier 5 loot for non-Prestige players.
Nightmare Dungeons are the source of legendary gears which are the requirements in crafting Zero Weapons and Zero Armors.
Currently, only dungeons listed below has Nightmare difficulty:
Gravetower Dungeon (Dungeon 1-5)
The Gravetower Dungeon is the fifth and final dungeon in World 1 (Crescent Cove). This dungeon mostly consists of Ghoul Knights, Spirit Horses, Toxic Goos, Vampire Boarwolves, and Tree Guardians-the final boss being the Great Tree Ent.
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Great Tree Ent shifts at 50% HP |
Volcano's Shadow (Dungeon 2-3)
Volcano's Shadow is the third dungeon in World 2 (Embersky Jungle). Its enemies mostly consist of Spear Goblins, Slingshot Goblins and Fire Flowers- the boss being the Shadow of Cerberus.
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Shadow of Cerberus being summoned by Cerberus |
Volcano's Shadow is the only non-final dungeon of their respective world to have Nightmare mode.
Volcano Dungeon (Dungeon 2-4)
The Volcano Dungeon is the final dungeon in World 2 (Embersky Jungle). This dungeon’s enemies mostly consist of Gargoyles, Magma Goos, Magma Bats, and Lava Golems and the boss being Cerberus, Volcano Guardian.
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Cerberus spawns 2 more head when HP is 50% |
Winter Dungeon (Dungeon 3-3)
The Winter Dungeon is the final dungeon in World 3 (Glacier Valley). This dungeon's enemies consist of Frost Golems, Snow Raptors, Icy Goos, Crystal Spiders, and Castle Knights; with the boss being Winterfall, Ice Dragon.
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Winterfall's Tundra Breath |
Pyramid Dungeon (Dungeon 4-3)
The Pyramid Dungeon is the final dungeon in World 4 (Pharaoh's Canyon). The dungeons enemies mostly consist of Happy Cacti, Red and Green Scarabs and Rock Golems, with the boss being Anubis, Trickster of Titans.
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Anubis, Trickster of Titans |
Konoh Heartlands (Dungeon 5-1)
Konoh Heartlands is a level 60 and the only dungeon in World 5 (Konoh Gardens). The dungeons enemies mostly consist of Crystal Crabs, Cursed Horses, Charged Boarwolves, and Blossom Trees- the final boss being the Corrupted Greater Tree.
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The most annoying boss in World Zero |
Rough Waters (Dungeon 6-1)
Rough Waters is level 75 and the only dungeon in World 6 (Atlantic Atoll). This dungeon's enemies mostly consist of Electric Crabs, Earth Crabs, Volcano Crabs, Parrots- the boss being Davy, King of the Sea.
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Davy in invulnerable state |
To make the boss vulnerable, players must defeat Kraken arms. An exploding barrel can occasionally appear and if not destroyed, dungeon attempt fails.
The Underworld (Dungeon 7-1)
The Underworld is a level 90 and the only dungeon in World 7 (Mezuvia Skylands). The dungeons enemies mostly consist of Gargoyles, Magma Bats, Ki-Rin, and Minions of Cerberus- the final two bosses being Hades, The Dark King and Soul of Cerberus which the latter spawns when Hades’s HP reduces 50%. Shadow of Cerberus, the final boss of Dungeon 2-3 also appears as a mini boss in the middle of the instance.
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Hades, The Dark King |
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Soul of Cerberus's 3 heads firing Blue beam |
The game is very generous for SOLO players to reduce the health of all monsters including bosses, but NOT their damage. Every single monster is level 100, and about 25-30% of them are elites, so it is recommended to have a duo or a full party if possible complete Nightmare dungeons.
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